AI Insights · Timothy · April 2022
Top 5 Superhero Games Performance in Venezuela Q1 2022
Explore the performance metrics of the top 5 superhero games in Venezuela for the first quarter of 2022, including downloads, revenue, and active users.
The first quarter of 2022 saw varied performance across the top 5 superhero games in Venezuela, with data from both iOS and Android platforms. Here’s a detailed look at their weekly trends in downloads, revenue, and active users.
Marvel Contest of Champions experienced a fluctuating revenue pattern, starting with $318 in the last week of December 2021 and ending with a peak of approximately $343 in late March 2022. Weekly downloads saw a decline early in the quarter, bottoming out at 267 in mid-February, before climbing back to 387 by the end of March. Active users showed a gradual decrease from around 3.5K at the start to 2.4K by the end of the quarter.
MARVEL Strike Force: Squad RPG had a modest revenue, with notable peaks of $45 in both early January and early March, and a high of $53 in the final week of March. Download numbers were highest at the start and end of the quarter, peaking at 645 and 425 respectively. Active users showed a declining trend early on but saw an increase to 1.5K in March before settling at 990 by the end of the quarter.
MARVEL Future Fight had steady but low revenue figures, with minor peaks of $44 in late December and $31 in late January. Downloads were highest in late January at 3.8K but showed a downward trend to 507 by the end of March. Active users peaked at 7.6K in late January but saw a steady decline to around 5.1K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE had a relatively low revenue throughout the quarter, peaking at $17 in late March. Weekly downloads were highest at the start with 12.3K but saw fluctuations, ending at 4.5K in late March. The game maintained a high level of active users, peaking at 15.6K in late December and then oscillating around 10K to 12K for the rest of the quarter.
Injustice 2 had minimal revenue, peaking at $18 in late January. Downloads fluctuated, reaching a high of 396 in early March. Active users saw a slight increase, starting at 466 in late December and peaking at 616 in early March, before ending the quarter at 513.
For more detailed insights into the performance of these games and others, head over to Sensor Tower.